In my book, I talk about the three main ways in which humans become enthralled with entertainment. I call these three “attraction” (or “attention”), “entertainment”, and “entertainment solutions”.
I’ve noticed lately that the more things that are talked about in the news, in the media, etc., the more attention we give these things. In other words, the more people talk about things that interest them, the more they tend to become enthralled.
One of the benefits of these three attraction or entertainment solutions is that they can be applied to anything that requires them to be in a place that makes sense. For example, in a house having a garage door open, the house can be used as a space for entertainment. The entertainment solution is to allow the space to be used as a means for others to discover a home that provides the best living, entertaining, and entertainment possibilities.
It’s not just the garage doors, that’s the problem. Many people just end up looking in a garage door, and if you open the garage door, there’s nothing you can do about it. They can either fall in love with it or play it up.
The game’s concept is to open the garage doors and watch them dance on the floor. Some people will take the place of the video games because they are entertainment-oriented and have no other place to go.
This idea of entertainment-oriented garage doors is totally ridiculous, and some of the games we currently have are based on the idea that a game is like watching a dance. It’s like you can go to an anime, and they’re like, “Oh my God, that’s awesome!” You can just watch it and you’re like, “What the hell are these games?” Because even if you’re just playing the game, you’re in the room to be watched.
That is not the case at all. If you play video games, you are actually in the room they are in.
That’s exactly the point. A single video game can also be as much about watching as about watching a dance. The game doesn’t have to be boring or repetitive to reach an audience even if it’s a small portion of a large audience. It’s much more about a game, and a game’s entertainment.
Of course the gaming industry has always been about entertainment, but with the advent of tablets and mobile devices, the gaming industry has had to adapt. The latest trend is to move toward a more interactive format, with the development of “toy” games, like the “Fugazi” games that lets you become a bandana-wearing, graffiti-smeared punk rocker.
The main thrust of the recent developer’s novel is that the biggest problem in games is that you have more time and less money to spend on it. In fact, it seems that the games industry has not been more successful over the last few years than the entertainment industry. A lot of fans of the recent games are taking the most money off of their playlists and getting on with life.