This chris christopher is one of the few people I’ve ever met who was actually trying to make me stop and think about it every day. People tend to be so focused on the entertainment aspect of the project that they forget about it, but I’m sure they’re just as focused on the art and art history aspect.
Even though that last statement is kind of self-explanatory, this is one of those things where it all comes down to the creative side of the company. It’s the artists who make the game. Its designers and artists who make the art and art history. The art of the game has to be something that will excite everyone to the core and not just the fans. We have to be creative.
With a game like Deathloop, the artists are the ones creating the game. They have to be excited about creating something that will be interesting, exciting, and fun for them. It’s not about how great the game is, it’s about the art and art history, just like other games. Because they’re in the business to make a good game, and that means making it interesting and fun.
Although Deathloop is certainly not going to be for everyone, its art has some very nice touches and a lot of cool elements, including the “super-cool” ability to use real-world objects as your weapons. That said, one of the most exciting elements is the ability to manipulate gravity. Imagine being a pilot and being able to tilt your plane to change its flight path. Well, thats what chris christopher entertainment does for its artists.